You can deny it all you want, but many people quit because of toa. Tue 4:48 AMThe release of World of Warcraft killed the game, thats a fact, ToA was the most successful addon that Mythic released, more than SI. It would need some tweaks to make it attractive for solo players and smallscale, mounts and/or something like speed of the hunt ( runspeed between hastener and speed classes ), even if it would harm speed classes a bit.ītw.Live server was still playable last year with 150-200 players on each side, and we had ~2k at EU primetime yesterday ( which was more than the week before) Not to mention that Mythic made theirself another competitor, Warhammer Online, which failed horribly. So stop this crap with * ToA was DAoC`s ruin, it was not. They all had their part in the population decline in DAoC. WoW wasn`t the only that released end of 2003 and in 2004. They went to WoW because they know the stand alone games and because it`s Blizzard. I do agree, WoW had a lot to do with it, but I think a lot of people went to WoW because they were frustrated with DAoC. By the time people decided they didn't like TOA (several months of playing through the content), they already had the expansion. In an MMO, you were kind of forced to buy the expansions or else be an outcast in the game. TOA came out when the population was its biggest, of course it would be their best expansion financially. DAoC lost 50% of its player to WoW and other games that released in 2004. That was independently stated by MJ and MF, they have the numbers and should know it better than anybody else. The release of World of Warcraft killed the game, thats a fact, ToA was the most successful addon that Mythic released, more than SI. Not everyone up and quit cold turkey with ToA, that's a fallacy. People who SUFFERED through this on live at release don't need a test.
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